Magina
01-01-2006, 01:44 PM
In response to http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=6354381&tmp=1#post6354381
Tigole:
"I have extensive experience grouping in instances, from RageFire Chasm to Blackwing Lair. The dps that a good rogue brings to the table is enough to make them desirable for me in a number of situations. As a Priest, I certainly appreciate their ability to do damage and remain low maintenance. I notice the rate at which my raid group progresses through Blackwing Lair, Molten Core and Zul'Gurub increases substantially with each Rogues present.
Your summary also fails to list all strengths and benefits each class possesses, nor does it adequately list each weakness which is as important if you're attempting to determine the desirability of a given class in a group.
With that being said, it's my belief that too much emphasis is placed on the class itself when attempting to determine group viability. For instance if I want dps in my party, and I'm concerned with maximum efficiency, do I chose a Rogue or a Hunter?
Simple, I personally choose the better of the two players.
Such is known to me due to my past experiences grouping with other players with varied skill level. Part of playing a game of this nature involves interacting with other players, and making determinations as to who is worth grouping with and who is not, beyond judging only their class and talent-build. I've run instances with extremely unconventional party types without wiping, and in a number of cases - without single incident deaths.
I believe strongly this was because I was grouped with players who were capable of taking maximum advantage of their class skills, abilities, made excellent use of standard game mechanics, understood the environment and knew how to work well in a group.
I'd rather group with the Rogue equipped with the level 53 blue dagger that knows how to maximize his damage output and understands each of his abilities than group with the Rogue equipped with the Perdition's Blade mashing on only two keys.
You can choose to pigeon-hole a class all you want, but in the end, you might end up missing out on meeting the Warlock capable of out damaging anyone else in your party or the Mage that never needs a heal..
In short, you should attempt to allow your efforts as a player define your role in a group, not your class."
Tigole:
"I have extensive experience grouping in instances, from RageFire Chasm to Blackwing Lair. The dps that a good rogue brings to the table is enough to make them desirable for me in a number of situations. As a Priest, I certainly appreciate their ability to do damage and remain low maintenance. I notice the rate at which my raid group progresses through Blackwing Lair, Molten Core and Zul'Gurub increases substantially with each Rogues present.
Your summary also fails to list all strengths and benefits each class possesses, nor does it adequately list each weakness which is as important if you're attempting to determine the desirability of a given class in a group.
With that being said, it's my belief that too much emphasis is placed on the class itself when attempting to determine group viability. For instance if I want dps in my party, and I'm concerned with maximum efficiency, do I chose a Rogue or a Hunter?
Simple, I personally choose the better of the two players.
Such is known to me due to my past experiences grouping with other players with varied skill level. Part of playing a game of this nature involves interacting with other players, and making determinations as to who is worth grouping with and who is not, beyond judging only their class and talent-build. I've run instances with extremely unconventional party types without wiping, and in a number of cases - without single incident deaths.
I believe strongly this was because I was grouped with players who were capable of taking maximum advantage of their class skills, abilities, made excellent use of standard game mechanics, understood the environment and knew how to work well in a group.
I'd rather group with the Rogue equipped with the level 53 blue dagger that knows how to maximize his damage output and understands each of his abilities than group with the Rogue equipped with the Perdition's Blade mashing on only two keys.
You can choose to pigeon-hole a class all you want, but in the end, you might end up missing out on meeting the Warlock capable of out damaging anyone else in your party or the Mage that never needs a heal..
In short, you should attempt to allow your efforts as a player define your role in a group, not your class."