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Bigshooter
09-05-2005, 12:07 PM
First off the New Hapa Buff

The Divine Strength talent has been replaced by the Divine Gaurdian spell. Divine Gaurdian is a buff that lasts 2 min and heals the target for 10% of their HP and reduces their aggro by a set amount (similar to the functionality of fade). The ability is only triggered when the target reaches 90% or lower HP. The cooldown on Divine Gaurdian is 5 mins.

And here is the rest.

After a through investigation of the Paladin class they were found to too heavily favor defense. Because of the Paladin's defensive skills, we were unable to give them any abilities that overly affected combat. As a result the Paladin class became one with no weaknesses but at the same time, no strengths. In order to remedy this situation we have decided to reduce the effectiveness of a Paladin's Defensive abilities but at the same time increase thier offense and their ability to help their group.

Also we have revamped the talent trees in order to make the three trees fill the three roles of the paladin. The Retribution tree should now make Paladins good damage dealers, the Protection tree should make them good tanks, and the Holy tree should make them good healers.


Several new spells have been added to the Paladin class!


Holy Strike

Holy Strike is availible to all Paladins level 26 and higher.

At Max rank it will deal Weapon Damage plus 48.

All damage will be holy damage and will therefore not be affected by Armor.

Mana cost is 5% of the Paladin's total mana.

Cooldown of 16 seconds.


Divine Light

Divine Light is an instant cast healing spell first availible at level 50.

1 min cooldown.

Heals for 824 instantly and another 226 over 10 seconds. (at max rank)

Takes 394 mana (at max rank)


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Spell Changes:

Divine Protection has been changed to be a damage shield. At max rank it will absorb 1345 damage and last 30 seconds. The Paladin cannot attack and the spell still causes mobs to attack any other availible target while the spell is in effect.

Blessings now have a duration of 15 mins. The Mana costs have been increased by roughly 22% as a result.

Blessing of Salvation has been changed to reduce aggro by a set amount, similar to the functionality of Fade. The Duration has been decreased to 10 seconds and the mana cost has been decreased. A cooldown of 10 seconds has been added.

Blessing of Protection has been changed to be a talent only spell, it will act as a shield that blocks all physical damage up to 980 at max rank. still causes mobs to attack any other availible target while the spell is in effect.

The Summon Warhorse spell has been changed to use a set amount of mana instead of a % of the total.

The Summon Charger spell has been changed to use a set amount of mana instead of a % of the total

Due to significant talent changes, Paladins will have all talent points refunded and can be respent. Training costs for all talent spell/ability replacements have been significantly reduced.

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Holy Tree


The Improved Holy Light talent has been changed to increase Holy Light's healing by 5% per point instead of 4%

Spiritual Focus has switched places with Improved Seal of Righteousness. In addition Spiritual Focus gives a 5% chance per point to resist spell interrupts and silence effects (Kick, Counterspell, etc)

The Improved Flash of Light talent has been changed to affect the amount healed instead of the mana cost

The Improved Concentration Aura talent will add a chance to resist spell interrupts and silence effects to Concentration Aura instead of increasing the chance to avoid damage interruption.

Sanctity Aura now gives a 15% increase to Holy Damage instead of a 10%.

The Improved Seal of Light talent increases the Proc rate of Seal/Judgement of Light instead of the amount healed/duration.

The Divine Strength talent has been replaced by the Divine Gaurdian spell. Divine Gaurdian is a buff that lasts 2 min and heals the target for 10% of their HP and reduces their aggro by a set amount (similar to the functionality of fade). The ability is only triggered when the target reaches 90% or lower HP. The cooldown on Divine Gaurdian is 5 mins.

The Divine Shield spell has been changed to a talent only spell and no longer allows you to use any offensive abilities while it is active. In addition, a Paladin cannot cast any ability on himself. The duration has been increased by 2 seconds and the mana cost has been slightly reduced. Unlike Divine Protection, Divine Shield still causes the Paladin to become invulnerable.

Holy Shock has been replaced by the updated Divine Shield spell.




Protection
Protection talents have been changed to greatly increase the effectiveness of a Paladin tank. Based on our tests of a Paladin vs Warrior vs Druid in Bear form, Paladins are now more effective than Bear Form Druids but are less Effective than Warriors. Special care has been taken to ensure Paladins do not replace Warriors as tanks and to keep a role for Druids.

Improved Blessing of Protection has been changed to give you the spell instead of reducing its cooldown.

Blessing of Sanctuary has been changed to reduce damage taken from all sources by 5% but reduce damage dealt by the target of the spell by 5%.

The effectiveness of the Improved Seal of Fury talent has been doubled.

Improved Seal of Justice now, in addition to increasing the proc chance of the seal, increases the threat it produces by 10% per talent point.

Improved Blessing of Salvation has been changed to increase the duration of the spell by 10 seconds per talent point.

Extra attacks granted by Reckoning now generate increased threat. Also critical strikes that occur while the paladin is sitting will no longer trigger Reckoning.

The Holy Damage caused by Holy Shield has been increased slightly.

The Repentance talent has been replaced by a new spell called Seal of Protection. Seal of Protection reduces damage taken by the Paladin by 10%. Judgement of Protection forces the Target to attack the Paladin for a short time.



Retribution
The DPS potential of a Paladin who invests heavily in the Retribution tree has been greatly increased. We feel, with the reduction in Paladin defense, this was a balanced change.

The effectiveness of the Improved Blessing of Might talent has been increased to 6% per point for a total of a 30% increase with 5 talent points invested.

Benediction and Improved Retribution Aura have switched places.

Improved Retribution Aura has been changed to give 8% increased damage per talent point

Benediction has been changed to give your weapon a 10% chance of dealing 2% of your weapon's max damage per talent point invested. With 5 talent points invested, it gives a 50% chance of proccing, dealing 10% of your weapon's damage. Benediction lasts 5 mins.

Anticipation has been moved to the 3rd tier and replaced by Blessing of Kings.

Percision has been replaced by improved Hammer of Wrath. Improved Hammer of Wrath increases the damage dealt by Hammer of Wrath by 5% per point invested up to a maximum of 15%.

Seal of Command's Judgement has been changed to deal 100% more holy damage than before (i.e. instead of dealing 50 damage when the target is stunned it will now deal 100 damage). In addition, the target's movement is reduced to 90% of normal for 10 seconds. Because of these changes, Seal of Command's Mana cost has been increased.

The damage of Seal of Command's proc has been reduced to half of weapon damage but the proc rate has been increased by 1 proc per minute.

The end talent in the Retribution Tree has been changed to Strike of Retribution. It is an instant strike that deals weapon damage + a fourth of the damage that the current target has dealt to you. If you switch targets than the damage is cleared. All damage dealt by Strike of Retribution is considered Holy Damage. The cooldown is 1 min and the Mana cost is 665.

Telar
09-05-2005, 12:18 PM
[quote="bigshooter"]First off the New Hapa Buff
Blessing of Salvation has been changed to reduce aggro by a set amount, similar to the functionality of Fade. The Duration has been decreased to 10 seconds and the mana cost has been decreased. A cooldown of 10 seconds has been added.
quote]

So they did nerf salvation....

I don't know about this guild but I see about a 10:1:1 ratio of ret pallys to the other types.

Kernall
09-05-2005, 01:06 PM
This fucking sucks.

Yes, I said it. It fucking sucks..

Paladins already have some of the most efficient healing spells in the game, and at a glance, appear to be getting far more efficient, and still generating far less hate.. Yeah, that's awesome.. Oh, and now we're giving them Fade too..

What does this mean? Well, a pally can get himself all snug in a set of Devout, and spam the living shit out of his heals(which don't pull much aggro to begin with), and then on the rare occasion that the paladin pull aggro, can Fade himself off the hate list...

How the fuck are paladins the class that get's a heal based on a percentage of target's health?

This further trivializes the point of Priests in the endgame situation.. The only spell we have that no other class has is an effective group heal.. But, I suppose next patch we'll be seeing rogues with that, so no worries.

Xann
09-05-2005, 01:10 PM
IMO pallies are gonna suck now more than they did, they took away all of our good abilities.

Balthor
09-05-2005, 01:12 PM
So Blessing of Salvation is now basically a fade that Paladins can cast on other players with a cooldown of 10 sec?

Magina
09-05-2005, 01:24 PM
I seriously doubt this is true. We will become utter gods in wsg...

zomg an insta heal I AM SO HAPAPPPAPYPY

Xann if you think these changes suck then i am ashamed to know you.
This is a buff up the ass and probably make us imbalanced shaman style!

Jaesty
09-05-2005, 01:29 PM
It's fake. If you check out the pally forums this was a suggestion posted by some random guy a few weeks ago - word for word. Blizzard's idea of changing the class is giving them a ranged execute, all is fixed. This is just too much stuff changed at this point in the game.

Bigshooter
09-05-2005, 01:37 PM
do you have the link? got this off immortalities website so it may not be true... however i would like to read the thread you speak of

briareos
09-05-2005, 01:51 PM
I seriously doubt this is true. We will become utter gods in wsg...

zomg an insta heal I AM SO HAPAPPPAPYPY

Xann if you think these changes suck then i am ashamed to know you.
This is a buff up the ass and probably make us imbalanced shaman style!


wow nice attitude, without salvation we may as well bring more druids and priests instead of paladins to MC, reconsider if it's really a buff or not...

Fatima
09-05-2005, 02:03 PM
I seriously doubt this is true. We will become utter gods in wsg...

zomg an insta heal I AM SO HAPAPPPAPYPY

Xann if you think these changes suck then i am ashamed to know you.
This is a buff up the ass and probably make us imbalanced shaman style!


wow nice attitude, without salvation we may as well bring more druids and priests instead of paladins to MC, reconsider if it's really a buff or not...

IF these changes are true then Paladins will serve a much greater purpose in MC then salvation. I read somewhere Blizzard was considering changing Blessings from 5 minutes to 10-20seconds but making them like super buffs for that little amount of time. If these changes go in a believe this will make Paladin a much more skill based character and that will naturally attract the good players and piss off the less then good ones. Only time will tell though.

I like this and if it is true I am very happy for our paladin guildmates.

Haeze
09-05-2005, 03:09 PM
IF these changes are true then Paladins will serve a much greater purpose in MC then salvation. I read somewhere Blizzard was considering changing Blessings from 5 minutes to 10-20seconds but making them like super buffs for that little amount of time. If these changes go in a believe this will make Paladin a much more skill based character and that will naturally attract the good players and piss off the less then good ones. Only time will tell though.

I like this and if it is true I am very happy for our paladin guildmates.

Actually, this will improve their solo game, but trivialize their use in groups.

-Switching the Blessings to 10-15 second durations means they will never again cast them on anyone else.

-Killing Salvation will take away the one thing pallys can do that noone else can in raids.

-Making them tank better than a druid will trivialise Warrior Tanking. Even if they aren't as good a tank, they can heal themselves. That right there makes them a better tank.

-Giving Warriors a way to shed Aggro further trivializes a rogue's usefulness.

-Giving Pallys a way to shed Aggro further trivializes a Priest's role.

-Doing this to Paladins without nerfing Earthbind totems causes SERIOUS game imbalances between Shaman and Paladins.

Jaesty
09-05-2005, 03:39 PM
do you have the link? got this off immortalities website so it may not be true... however i would like to read the thread you speak of

http://forums.worldofwarcraft.com/thread.aspx?FN=wow-paladin&T=392392&P=1

That's the discussion on the pally forums. The first page is really all you need. The rest of the thread is basically just whining and bitching.

Bigshooter
09-05-2005, 03:47 PM
k sweet ill read it when i get home

Magina
09-05-2005, 03:55 PM
front page of paladin forums. The source is apparantly from WoWradio.com and they are pretty respectable, but i still have my doubts

http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=392392&p=1&tmp=1#post392392

I will recap the important changes as I seem them for you guys :)


Holy Strike - This is what we have been asking for, another source of damage other than our autoattack and SoC procs. Does weapon damage +48 and 16sec cooldown

Divine Light - 1k instaheal, on a 1 minute timer

Divine Protection - They removed all our invincibility bubbles, this is the fix, 1.3k damage absorb shield but we can't attack.

Salvation - is now a targetable fade. I guess this is gonna make us pay attention and see who's got some quick fingers!

Blessing of Protection - Changed to require talents and 1k bubble on target

BLESSINGS ARE NOW 15 MINUTES =D

Holy Tree changes: 3% improved overall heals, resistance to stun/sleep/silence, Divine Guardian (2min buff, you will lose all aggro and be healed for a small amount when ur hp drops below 90%), Divine Shield our regular bubble is now a 31pt talent.

Prot Tree: More threat from seal of fury and regular attacks, Blessing of protection is now a talent in here, Repentance is replaced by Seal of Protection ( reduces damage by 10% and can be judged on the target as a taunt)

Ret Tree: Slightly increased damage than before, Seal of Command changes (Judgement will slow target 90%, increased proc rate, half damage), Strike of Retribution (31pt, 1min timer, weapon damage + 1/4 of total damage done to you by the target)

Mod
09-05-2005, 05:13 PM
The new BoS is gonna be interesting. I don't really know how it is going to pan out. Personally I don't like it...T_T

Jaesty
09-05-2005, 08:31 PM
http://www.wcradio.com/forums/index.php?s=4dc1885959d2ee0325ded72c932b3cec&showtopic=964&pid=5798&st=0&#entry5798

I'm not bored or anything...

Fenblade
09-06-2005, 03:23 AM
I'd like the changes. 15 minute Blessings, plus the Blessing of Salvation nerf (no more Alliance Easy Mode). DPS changes look damn nice too. The "I win" buttons aren't quite win-win anymore either. Always found it weird how bears could outtank pallies in non-undead instances. Just seemed wrong.

Serenity
09-06-2005, 09:35 AM
Speaking of paladins and hate management, what are the chances of them using Blessing of Protection on people that steal hate?

Is that something they already do? Is that reserved for healers or DPS that get over-zealous?

I would recommend saving them for a druid, I guess. Does anyone actively try this?

Magina
09-06-2005, 09:50 AM
I use it as much as humanly possible, problem is 5min cooldown (3min with talents) And sometimes they will die anyways cause they get finished off by a spell.

The reason I like the new salvation is because it is more potent. If I spam this on the MT healers off the bat...

Serenity
09-06-2005, 10:07 AM
I see. I was under the impression it shed all aggro. That looks to be after the update, correct?

Fenblade
09-06-2005, 12:21 PM
Heaven for us druids with no aggro-shedding abilities (besides the cat one... but we won't get into that). No more deaths to Domo! :D

Serenity
09-06-2005, 12:59 PM
Domo = ninja ganker